The Kif People

The only natives of Evo that the Travelers have encountered thus far, the Kif live in cities and holdings scattered across the continent. The only difference between the Kif and the Travelers are the delicate points to their ears and the wicked sharpness of their canine teeth. With lifespans stretching out to nearly two centuries, the Kif rarely find themselves in conflict with one another outside of commercial enterprises and the occasional political intrigue. Due to their affinity with the beasts of Evo, the Kif raise no domesticated animals for slaughter, and the meat in their diet comes from hunting and fishing.

The Kif Guard: Many adventurous young Kif aspire to join the guard and begin martial training in early adolescence. Comprised of three internal factions, the guard ensures the safety of Kif villages and outposts, as well as the roads and riverways running between them.

Kif Elders: Although the Kif living the Softlands have few formal political structures, the position of Elder is assigned to Kif boasting mastery in their chosen discipline, as well as those considered to be especially knowledgeable or wise. In addition to managing the day-to-day affairs of their cities, the Elders work together to solve regional problems and train the next generation.

The Circle of Magi: The circle is comprised of Kif who have devoted their lives to learning specialized forms of magic. Unlike the Travelers, who boast a broad range of powers, each order within the circle focuses primarily on a single element or application of spellcraft, although most magi are capable of casting at handful of spells from other orders as well. The magi are especially skilled in a form of spellcasting known as ritual magic, in which the powers of many mages are combined over time to accomplish feats well beyond those of any single caster.

The Slayers: Little is known about the mysterious order known as the Slayers. The Slayers have devoted their lives to battling any monster or demon that threatens their civilization, especially those too powerful to be eliminated by the guard. Rumors suggest they are capable of wielding unique magical powers, but the nature and origin of their abilities is a closely guarded secret.