One of Evo’s native peoples, the Kif are found living in cities and holdings across the continent. Although they differ in appearance from the Travelers thanks to their pointed ears and canine teeth, the Kif are human in every way that matters. With lifespans stretching up to nearly two centuries, the Kif have a generally relaxed demeanor and rarely find themselves in conflict with one another outside of commercial enterprises. Possessing a close bond to the animals of Evo, the Kif raise no domesticated animals for slaughter, the small amounts of meat in their diet collected through hunting and fishing.
The Kif Guard: Considered to be a highly respectable calling, many young Kif aspire to join the guard. Comprised of three internal factions, the guard helps to ensure the safety of Kif villages and outposts, as well as the roads that run between them.
Kif Elders: Although the Kif rely little on formal political structures, the position of Elder is assigned to those Kif who possesses significant talents in their chosen discipline. Kif Elders help to manage the day to day affairs of their cities, as well as solve regional problems and help train the next generation
The Circle of Magi: Kif devoting their lives to learning highly specialized magics. Each order within the circle focus primarily on a single form of magic, although most magi are capable of casting minor spells from others orders as well. The magi are skilled in a form of spellcasting known as ritual conjoined magic, in which the powers and talents of many magi are combined over time to accomplish feats beyond those capable of any one mage.
The Slayers: Little is known about the mysterious order of Kif known as the Slayers. What is known is that the Slayers devote themselves to battling monsters and demons, especially those too powerful to be safely eliminated by the guard.