The World of Evo
Evo is an ancient and mysterious world. A planet whose inhabited regions are bordered by dangerous wildlands that remain largely unexplored, even by its native peoples. At the beginning of our story, the newly-arrived Travelers have only set foot into the Softlands surrounding the city of Serenity, as well as a small pieces of the nearby frontier regions.
In addition to its exotic and alien geography, the natural force known as magic permeates the land, sea, and sky, granting its power to a wide variety of plants and animals in its natural state. However, pools of corrupted magical energy fester in dark places as well, giving rise to the vicious and predatory life forms known as monsters and demons.
The Travelers: Torn from the planet of their birth and thrust into the midst of a hostile landscape with unknown natural laws, the Travelers of Evo come from every walk of life. Utterly cut off from their families and former reality, still reeling from the shock of their bewildering new circumstances, the Travelers are determined to survive, learn the rules of their new world, and find a way back home to Earth.
The Kif People: The only native people known to inhabit Evo. Despite having their own culture and values, the Kif are similar in many ways to the Travelers they now find themselves living beside. They do however, boast moderately longer lifespans as well as delicately pointed ears and canine teeth. Many Kif possess the ability to use magic and their complex culture features many regional variants.
Serenity, the City of New Beginnings: The origin point of the Travelers, the walled city of Serenity is where most of these former Players still reside, living alongside the Kif. Serenity is an enormous and largely vacant city, formed of clean lines and white stone, its capacity well out of proportion to the relatively small number of Kif and Travelers that dwell within its towering ring-walls.
The Softlands: Although they are not without their dangers, the lush Softlands bordering Serenity are home to many Kif cities and outposts. In addition to being protected by the Kif guardsmen, the monsters and aggressive predators that dwell here are considerably less powerful than their cousins living in the frontier.
Frontier Regions: Surrounding the Softlands on all sides are a band of comparably dangerous regions known collectively as the frontier. Unlike Earth, the world of Evo possesses an incredible diversity of biomes located in close physical proximity. Thus, each frontier region is home to a unique and varied ecosystem, including magical creatures, terrain, and weather phenomena.
The Magic of Evo: The planet Evo is a living conduit for the natural force known as magic. Many of the beings that call Evo home as well as the Kif and Travelers are able to use various forms of magic, giving rise to a number of remarkable spells, powers, and magical items. At this time, the rules and nature of magic are almost completely unknown.
Magical Creatures: In addition to myriad animals and plants that closely mirror their Earthly counterparts, the world of Evo is home to a vast number of creatures that are able to collect and utilize magical energy within their own bodies, granting them unique and powerful abilities.
Monsters and Demons: Predatory life forms that feed on magic stalk the face of Evo as well, corrupting pools of natural energy and gleefully devouring any creature that crosses their path, especially those beings possessing magical energy. Monsters and demons are invariably aggressive carnivores, more than happy to feed on any unprepared Traveler or Kif who stumbles into their territory.
Ruins and Dungeons: Much of Evo’s history has long since been lost to the ages. However, the remnants of ancient civilizations, now reduced to crumbling relics and dust, can be found sprinkled throughout nearly every known region on the planet. Numerous remnants of these vanished cultures can still be found buried beneath its surface as well. Many such ruins, once infused with powerful magics, are now infested with monstrous life forms, creating deadly warrens known as dungeons that threaten nearby lands as well as any adventurer foolish enough to venture nearby or within.